SA: How do you make a character move?
PK: The controls I just mentioned allow us to digitally move each of the character’s body parts. Animators add our own take on how that character might move depending on his or her personality, what’s happening in the scene, and how the character feels.
SA: What is surprising about your job?
PK: Research is a big part of my job. For example, I animated Dug in the movie Up. But first I needed to do a lot of research—online and in the real world—to learn how a dog moves. Investing time and energy in research before starting the animation process helps me get it right.
SA: What skills do you need?
PK: Animators are great observers. We watch how people react to situations, and we file those observations away in our minds. Later, we can draw on them for inspiration when we need to create unique reactions for characters so they have their own personalities, yet still “read” as happy, surprised, or sad—or whatever the emotion is supposed to be.